Medium Plant, Neutral
Armor Class 12 Natural armor
Hit Points 64 (11d8 + 20)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Berserk. Whenever the golem starts its turn with 20 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Fire Vulnerability. Whenever the golem takes damage from fire it takes double that damage.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Sunlight Absorption. Whenever the golem is subjected to radient damage, it takes no damage and instead regains a number of hit points equal to the radient damage dealt.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Description

A corn golem is a grisly assortment of corn crops stitched together with tough vines into a muscled brute imbued with formidable strength. This golem is larger than normal and walks on all fours like a lumbering beast

Havaroth

Comments

Posts Quoted:
Reply
Clear All Quotes