Medium Construct, Lawful Good
Armor Class 18 Natural armor
Hit Points 35 (3d8 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
17 (+3)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +5, INT +5
Skills Investigation +6, Medicine +6, Perception +4
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Frightened, Poisoned
Senses Darkvision, Passive Perception 14
Languages Common, Primordial, Elvish
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the defender’s skill and saving throw bonuses (above), the bonuses to hit and damage of its longsword equipping, and the number of hit points restored by its Repair action (below).

Vigilant. The defender can’t be surprised.


Guardian. In combat the defender move over to a willing creature who have a armor count under 15 and protect and assist them in combat. 

Actions

Ramming. Melee Weapon Attack: +3 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 3 Piercing damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 hit points to itself.

Reactions

Guard. The defender will block a attack that meant for another creature that is 5 feet next to it once per turn. 

nobodyhalf

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