Beholder tracker. The beast that the beholder summoned knows the exact location of the beholder as long as it is within 300 ft of it. The beast can also know the location of any beholder as long as they are within 50 ft of it but they do not know which kind. This means it can not be surprised by a beholder.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Eye Rays. The beast can shoot two eye rays last shot by the beholder (check beholder stats in MM)
Eye reflection. The beast can choose to reflect one eye ray and choose which creature it targets including the beholder. It can however only do this once a short or long rest.
Description
Beholder beast
The beholder beast is created when a beholder is attacked by any beast or monstrosity in its dreams. Multiple monsters can be spawned at once. These are great because they do what it takes to kill the beholder however the creatures are smart and are generally good at creating sophisticated plans, traps or ambushes. These creatures are normally spawned 5 miles or further away meaning it is not always easy for the creatures to find the beholders and they generally get frustrated the more they go on without finding the beholder or a clue to were it is at. If the creature is a threat then the beholder may risk sending out minions to kill it. These beasts may join up with a party of adventurers to try to get them to help them since normal people might reject them and think of them as vial beasts who need to be slaughtered for their safety.
Beholder beast description
Beholder beasts keep the same characteristics but their appearance may be altered slightly such as random eye stalks on the body, patches of the beholders skin, the beholders scars, one central eye exactly the same as the beholder or similar teeth to the beholder.
beholder beast attacker template
A beast or monstrosity can become a beholder beast attacker. It keeps its statistics, except as follows.
Senses
The beast has 120 ft darkvision.
Languages
They can read, speak and understand deep speech and undercommon.
New actions
As described in special traits, actions and reactions.
Ability score
Strength becomes 10 if it is already under 10, however if it is already over 10 it stays the same.
Dexterity becomes 14 if it is already under 14, however if it is over 14 it stays the same.
Constitution becomes 14 if it is already under 14, however if it is over 14 it stays the same.
Intelligence becomes 12 if it is already under 12, however if it is over 12 it stays the same.
Wisdom becomes 14 if it is already under 14, however if it is over 12 it stays the same.
Charisma becomes 11 if it is already under 11, however if it is already above 11 it stays the same.
Skills
They become proficient in the skill perception.
Hover
The creature can hover up to 1 foot above the ground and its flying speed is the same as its fastest speed. During hovering they can not be knocked prone. It takes a bonus action to start or end hovering.
Health
Add an extra 5 hit dice to the health.
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