Energy Shield. A protective shield aura surrounds the archon. This aura has 165 hps that recharge during a long or short rest. Damage dealt to the target goes to the shields first, then to the damage reduction/hp of the user.
Levitate. The archon is not affected by difficult terrain.
Multiattack. The archon can make two psionic shockwave attacks
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d10 + 5) slashing damage.
Psionic Shockwave. The archon lets loose a blast of psionic energy in a 5-foot by 25-foot ray. Each creature in that area must make a DC 17 Dexterity saving throw, taking 25 (3d8 + 13) lightning damage on a failed save, or half as much damage on a successful one.
Psi Storm. Generate a 30 (3d10 + 15) psi Storm that affects a 15ft radius. It deals continuous lightning damage this round and the next.
Description
Although their abilities are already impressive, High Templar and Dark Templar can wield even greater might by laying down their lives to merge their souls and form Archons. These unified Protoss spirits radiate incalculable power, unleashing psionic barrages against cowering enemy forces both in the air and on the ground. With the reunification of the Protoss race, any pair of High Templar or Dark Templar, or even one of each, can be fused together. The Protoss are loath to sacrifice their loyal warriors, but those who make this final commitment are forever honored in the memories of their people.
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