Control Chimera's. The Alpha Chimera has the ability to telepathically command up to 3 (1d4+1) normal chimera and direct them in combat. The Alpha Chimera can do this once before needing a long rest.
Multiattack: The Alpha Chimera makes as many bite attacks as it has hydra and dragon heads. It also makes one stinger attack. The Alpha Chimera can exchange the one dragon bite for a lighting breath attack.
Hydra Bite. Melee Weapon Attack: +9 to hit, range 10ft, one target (per head). Hit: 10 (1d10+5) piercing.
Dragon bite. Melee Weapon Attack: +9 to hit, range 10ft, one target, Hit: 14 (2d8+5) piercing & 3 (1d6) lightning damage.
Stinger. Melee Weapon Attack: +9 to hit, range 15ft, one target. Hit: 15 (3d6+5) piercing & 24 (7d6) poison damage on a failed Con save DC 15. Half as much poison damage on a success.
Lightning Breath (Recharge 5-6). Ranged Weapon Attack: The dragon head spews a line of lightning 60 ft long by 5 ft wide. Each creature in that line must make a DC 15 Dex save or take 33 (6d10) lightning damage on a failure. On a success the creature takes half the damage.
Reactive Heads. Each Hydra head gets a reaction. This only applies to opportunity attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
An Alpha Chimera is exactly that, the alpha. Every Alpha Chimera is male and each is larger than normal chimera. These monsters are incredibly territorial and are dangerously hungry. Much like normal chimera the alpha chimera is always hungry, the only difference, the alpha chimera is much hungrier.
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Posted Dec 21, 2018For those DM's who have experienced players that think they know what to expect from a chimera.