Huge Construct, Unaligned
Armor Class 18 natural
Hit Points 185 (18d12 + 78)
Speed 30 ft.
STR
25 (+7)
DEX
9 (-1)
CON
23 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +4, CON +11, CHA +6
Skills Athletics +11, Perception +6
Damage Resistances Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 16
Languages Giant
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Lightning Absorption: When the Clockwork Giant would take lightning damage, it heals for half the value of the damage.

Lightning Overcharge: At the start of the turn following when the Clockwork Giant would take lightning damage, it releases a pulse of lightning for half the value of that damage, in a 20 foot radius.

Heat Metal: The Clockwork Giant deals 1d6 fire damage to a creature that strikes it starting the turn after it takes fire damage. This damage is increased by 1d6 every time the Clockwork Giant takes fire damage.

Critical Failure: When the Clockwork Giant is reduced to 0 hit points, it explodes, creatures in a 40 foot radius of it must succeed a DC 16 Dexterity saving throw. A creature takes 8d8 lightning damage on a failed save, or half as much on a successful one.

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Habitat: Underdark

Mitsah_Cog

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