Camouflage. Camouflages in any given habitat and scenario, can only be found with 5+ roll for detect magic.
Spellcasting. The CamoWing Drakon is a 5 level spellcaster. Its spellcasting ability is 8 (spell save DC 5, +8 to hit with spell attacks). The CamoWing Drakon has following conjuration spells prepared:
Cantrips (at will): Acid splash, Unseen Servant
1st level (6 slots): Shield, Alarm
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 30 ft., 2 targets. Hit: 6 1d5 + 80 slash damage.
Action Ranged Attack. RangedWeapon Attack: +2 to hit, range #5/50 ft., 5 target. Hit: 6 (1d5 + 7) piercing damage.
Enrage.When attacked by a longbow, shortbow or hand crossbow, the CamoWing Drakon gains one attack damage for melee and ranged attacks.
Enter the description for how legendary actions work for your monster here.
Scales of Changing (This move costs 2hp). When this move is used, the drakon camouflages and crawls away. Roll for athletics to find it as it tries to escape. 15+ means you catch it and must attack and hit it to keep it in battle. Only a 15+ will hit regardless of anything else.
Description
CamoWing Drakon
The CamoWing Drakon is fierce and vicious beast, but will usually not attack unless it's cover is revealed and it feels in any way threatened. It has large fangs like an Orc's entire mouth put together then add a whooly mammoth tusk, and only then can you imagine the size of this creature's fangs. It has large green scales of nearly impenetrable thickness and strength. It's strength alone could crush 20 gargantuans with one pinch making this beast an apex predator. These creatures grow up to be enormous and close to unstoppable, few heroes have ever managed to slay one of these fantastic creatures.They're scales change to every colour and they're claws are long and jagged so that it can crawl along cavern walls because they do not have wings or tails.
Lair and Lair Actions
Often in caves or burrows, Drakons take over the homes of other creatures by sneaking in and throwing out or killing anything inside. They horde treasure and anything shiny, and hide it behind thin layers of rock inside the caverns. Any hero who challenges these Drakons must be prepared to lure it out of it's den to minimise risk, and then once it is slain, go in and start trying to find the hidden room full of gold, platinum, silver and the occasional gem. There is also a very common appearance of armour and weapons, strength depending on the Strength and age of the Drakon.
Lair Actions
On initiative count 8 or less, the CamoWing Drakon takes a lair action to cause one of the following effects; the CamoWing Drakon can’t use the same effect two rounds in a row:
- The Drakon receives one life steal for an attack you perform while it is in it's den
- The Drakon receives one extra armour from one attack you perform while in it's den
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Feb 28, 2020I would love to hear your feedback and possible things I could change. ;)