Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.
Poison Splash: When the Zombie takes damage of any type but psychic, each creature within 5 feet takes 3 (1d6) poison damage.
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.
Poison Breath (Recharge 5-6). The zombie exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 9 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Description
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