Medium Undead, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 97 (5d10 + 39)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 8
Languages Languages Understands the languages it knew in life but can’t speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

Poison Splash: When the Zombie takes damage of any type but psychic, each creature within 5 feet takes 3 (1d6) poison damage.

 

Actions

Multiattack. The zombie makes two melee attacks.

Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.

Poison Breath (Recharge 5-6). The zombie exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 9 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Description

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Habitat: Swamp

cawndoor

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