Small Humanoid (Goblinoid), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 60 (11d8 + 11)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +8, WIS +5
Skills Arcana +8, Deception +6, Insight +5, Persuasion +6
Senses Passive Perception 12
Languages Common and Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Psionic Attacks. A Blue can make melee attacks with a quarterstaff using its intelligence modifier instead of its strength modifier for the purposes of attack and damage rolls. They also add 1d6 psychic damage to the damage (included in the attack). 

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Innate Spellcasting (Psionics). The Blue’s spellcasting ability is Intelligence (spell save DC 16). The Blue is an 11th level caster. It can innately cast the following spells, requiring no components:

At will: message, mage hand, [Tooltip Not Found]

3/day each: charm person, detect thoughts, mage armor, [Tooltip Not Found], [Tooltip Not Found]

1/day each: dominate person, [Tooltip Not Found], synaptic static

Actions

Quarterstaff. Melee: +8 to hit, reach 5 ft.,  one target. Hit: 8 (1d6+5) bludgeoning damage or 9 (1d8+5) if using two handed plus 3 (1d6) psychic damage.

Description

Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.

Previous Versions

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Monster Tags: Goblinoid

Lvl50Hornist

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