Tiny Monstrosity, Neutral
Armor Class 13 (Natural)
Hit Points 16 (4d6 + 4)
Speed 20 ft., (Float)
STR
6 (-2)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws INT +4
Damage Vulnerabilities Necrotic
Damage Immunities Psychic
Condition Immunities Stunned
Senses Passive Perception 10
Languages Common (Can't speak it)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Always Asleep. Since Abra is always asleep it can't be incapacitated by being asleep and magic can't put it to sleep.

Always Aware. Abra can't be surprised.

Innate Spellcasting. The Abra's innate spellcasting ability is Intelligence (spell save DC 14). The Abra can innately cast the following spells, requiring no material components:

At will: Misty Step (Can teleport trainer with it)

3/day each: Dimension Door (self and trainer only)

1/day each: Teleport (Self and trainer only)

 

Actions

Teleport. Abra teleports up to 60ft. to a unoccupied space.

Psychic Slam. Ranged Weapon Attack: +4 to hit, reach 30 ft., 1 target. Hit:  (1d6 + 2) Psychic damage. 

Reactions

Quick get away. As a reaction when Abra is hit it can travel to the Ethereal plain. On Abra's turn it can shift to the material plain as a action.

Error120

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