Phial Charge: When you hit with this weapons Sword and Shield mode, it gains 1 Phial Charge up to a maximum of 5. The charges last until your next Short or Long Rest.
Switch Mode: As a Bonus Action, you can switch the weapon between it's Axe or Sword and Shield mode. As an Axe, the weapon deals 1d12 Slashing damage, and while as a sword and shield, the weapon deals 1d6 Piercing and you gain +2 to your Armor Class.
Elemental Guard (Sword): As a reaction, when you are hit by an attack you can expend 1 Phial to deal 1d6 damage to a creature.
Elemental Discharge (Axe): As a Bonus Action upon hitting a creature, you can expend 1 Phial to deal an additional 1d8 damage to the target. This damage is done as your choice of Acid, Cold, Fire, or Lightning.
Acidic Glavenus Cortex: Maximum Might: While your hit points are full and you are not suffering from any levels of Exhaustion, you deal maximum weapon damage with your attacks.
Heavy Fulgur Anjanath Nosebone: While you wear this armor, you may pass a Dexterity Saving Throw you otherwise would have failed. Once used, this property can't be used again until you finish a long rest.
Multiattack: This creature attacks thrice with it's weapon each round.
Sword: Melee Weapon Attack: +11 to hit, reach 5ft., one target. Crits on 19. Hit: 10 (1d6+7) Piercing Damage.
Axe: Melee Weapon Attack: +11 to hit, reach 5ft., one target. Crits on 19. Hit: 13 (1d12+7) Slashing Damage.
Super Amped Element Discharge: If you have 5 Phial Charges, you can make one attack with Axe Mode at a 10 foot range. This attack expends all charges and deals an extra 5d8 Acid, Cold, Fire, or Lightning damage to all creatures in a 15-foot cone. (DC: 15 Dex save for 1/2)
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