Dragonpiercer (1/Long rest). As an action, you fire a dragonpiercer, striking all creatures in a 5-foot wide, 30-foot line. Each creature in that line must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Dexterity modifier, taking 4d6 piercing damage on a failed save, or half as much on a successful one. If a creature is Huge or larger, it takes double damage.
Coatings: As a bonus action, you can coat up to 10 arrows in a special oil to add an effect to your arrows. The oil lasts for 10 minutes before evaporating.
- Power Coating +2. +2 damage.
- Close Range Coating. You ignore any disadvantages when attacking creatures within 15 feet of you. You have disadvantage on attacks against creatures that are more than 15 feet from you.
- Poison Coating. A creature struck by this coating must succeed a Constitution saving throw or become poisoned until the end of your next turn.
Legiana Shard: Your Dragonpiercer can be used one extra time per long rest, and deals an extra 2d6 Piercing damage.
Multiattack: This creature attacks thrice with it's weapon each round.
Bow: Ranged Weapon Attack: +11 to hit, reach 150/600ft., one target. Hit: (1d8+7) Piercing Damage. Each subsequent attack in the same turn adds another weapon damage die.
Bazelgeuse Shard: Your armor has 10 explosive scales that regrow at dawn. When a creature hits you with a melee attack, you can use a reaction to cause one of the scales to explode, dealing 3d4 Fire damage to the attacker.
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