Eyeless. Ass Blasters are immune to gaze attacks, visual effects, illusions and other forms of attack that rely on sight.
Thermal Vision. It's Blind-sight is expressed through seeing the heat signatures of other creatures.
Bite. Melee Weapon Attack: +4 to hit, reach 5ft. one target. Hit 7 (2d6+2)
Flame-burst. The Ass Blaster shoots a jet of flame from a gland in its rear end. The flame shoots out in a 5 by 15 foot line. Any creature in the line must make a DC 16 Dexterity saving throw. Taking 6d6 fire damage on a failed save or half as much on a successful one.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Visually similar to Shriekers except that they are thinner and have glider-like wings.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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