Medium Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 80 (14d10 + 12)
Speed 40 ft., Fly 60 ft.
STR
13 (+1)
DEX
17 (+3)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Senses Blindsight 60ft. Thermal Vision, Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Eyeless. Ass Blasters are immune to gaze attacks, visual effects, illusions and other forms of attack that rely on sight.

Thermal Vision. It's Blind-sight is expressed through seeing the heat signatures of other creatures.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5ft. one target. Hit 7 (2d6+2)

Flame-burst. The Ass Blaster shoots a jet of flame from a gland in its rear end. The flame shoots out in a 5 by 15 foot line. Any creature in the line must make a DC 16 Dexterity saving throw. Taking 6d6 fire damage on a failed save or half as much on a successful one.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Visually similar to Shriekers except that they are thinner and have glider-like wings.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

thesoullessanomaly39

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