Large Beast, Chaotic Good
Armor Class 14
Hit Points 60 (6d10 + 12)
Speed 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +6, DEX +6
Skills Intimidation +6, Perception +3
Damage Resistances Fire
Damage Immunities Poison
Senses Passive Perception 13
Languages Orc --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Keen Smell and Hearing. Bruce has advantage on Wisdom (perception) checks that rely on smell and hearing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:12 (1d6 + 3) slashing damage.

Pounce. If the Bruce moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Bruce can make one bite attack against it as a bonus action. When an enemy is pinned they must make a strength check on their turn or continue to be pinned. When they are pinned Bruce and any allies have advantage on attack rolls on that target

Description

Bruce has a black face, black spots and tan skin. She and Gothi are the only ones left of the Hyena Fang Orcs. She has a small blank, two saddle bags and a pink bow on her neck.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHill

Slamhamcram

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