Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.
Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Smell and Hearing. Bruce has advantage on Wisdom (perception) checks that rely on smell and hearing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:12 (1d6 + 3) slashing damage.
Pounce. If the Bruce moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Bruce can make one bite attack against it as a bonus action. When an enemy is pinned they must make a strength check on their turn or continue to be pinned. When they are pinned Bruce and any allies have advantage on attack rolls on that target
Description
Bruce has a black face, black spots and tan skin. She and Gothi are the only ones left of the Hyena Fang Orcs. She has a small blank, two saddle bags and a pink bow on her neck.
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