Unyielding Determination. If Altus makes a movement action and can not move through PC's or NPC's he pushes those back 5ft. If a PC could not be pushed back they are considered grappled by Altus.
Innate Spellcasting: Altus has an innate Spellcasting Ability is Charisma (spell save DC 18). He can innately cast the following Spells, requiring no material components:
At will: Detect Magic, Feather Fall, Levitate, light
3/day each: Control Weather, Water Breathing
Multiattack. The knight makes two melee attacks.
Dusk Breaker Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., up to 3 targets within 5ft of Altus. Hit: 24 (2d12 + 8) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Altus can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if Altus is incapacitated.
Parry The Wicked. Altus adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Soul Piercing Gaze. Altus can make a bonus action 1 time per day where his gaze freezes any incoming melee attack. The character must make a DC10 Charisma Saving Throw or is frozen on their next turn.
Ascension of the Mighty. Altus pushes any characters within 10ft back 5ft and takes the form of a Giant increasing his hit points by 100.
Lightning Strike (Recharge 3-4): Altus hurls a magical Lightning Bolt at a point it can see within 200 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Description
Commander Altus Lionheart is a mighty and fierce foe. He will press the attack forward and try to pin any characters within his grasp. Where possible he will rush forward to groups of character and swing with his Greatsword at multiple enemies. When he feels the need requires he has the ability to ascend to his giant form. He gains the same abilities as a Storm Giant added to his current abilities.
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