Large Swarm of Large constructs, Neutral
Armor Class 18 Natural Armor
Hit Points 124 (4d12 + 8)
Speed 20 ft., Swim 10 ft., Climb 30 ft., Burrow 15 ft.
STR
20 (+5)
DEX
6 (-2)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +7, CON +5
Skills Intimidation +9
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision, Passive Perception 13
Languages All It knows every language but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Smash: 2d8 bludgeoning

Rock Throw: 2d10 bludgeoning 

Crush: 4d6 bludgeoning

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Alphα will take command by anyone it trusts. But if it is betrayed, it will hate that person/creature. It will risk its life to protect those it trusts.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: DesertUnderdarkUrban

Static_Wolf

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