Ambusher. The Bloodboil has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the Bloodboil surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Tentacles. Melee Weapon Attack: +5 to hit, reach 15ft., one target. Hit; 10 (2d6+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Description
Bloodboils are created when a hag boils a drop of her own blood. It will do whatever the hag wants.
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