Large Beast, Neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Form. The Barm can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the Barm takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Amorphous. The Barm can move through a space as narrow as 1 inch wide without squeezing.

Poisonous Body. Whenever the Barm is hit or missed by a melee attack, the attacker must make a DC 15 dexterity saving throw or take 10 (2d10) poison damage.

 

Actions

Multiattack. The Barm makes two slam attacks and a tentacle attack.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage and 20 (4d10) poison damage. The target is grappled and must then make a DC 15 constitution save or be paralyzed for 1 minute. It may repeat the saving throw at the end of each of its turns.

Whelm (Recharge 4–6). Each creature in the Barm's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.

The barm can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

Reactions

Liquid Body. When the Barm would take damage from a weapon attack, it can use its reaction to contort its form and avoid damage altogether, reducing damage from the triggering attack to 0.

Description

The Barm lives in the cave lake, appears similar to a jellyfish however the inside of their bodies hollow and filled with breathable oxygen and glow faintly blue.

Aquatic Mount. If not attacked and soothed, usually by using a magical musical instrument, a person could find that they are able to pass through the gelatinous body of the creature, unharmed, in order to enter the hollow pockets of breathable air to use it like a small bio submarine.

Habitat: CoastalUnderwater

Ikaazu

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