Mindless Obedience. A chain knight will follow the orders it has been given with a single-minded compulsion and will rarely diverge from its course. The chain knight has advantage on Intelligence, Wisdom, and Charisma saves against magical effects.
Infernal Core. Once the chain knight's health drops below half, its armor starts to crack as its fiery essence bursts outward. In this state, the chain knight's AC drops from 18 to 16. In addition, anytime a creature starts its turn within 10ft of the chain knight, that creature takes 2d6 fire damage. The chain knight's battleaxe attack also deals an extra 1d4 fire damage in this state.
Multiattack. The chain knight can make a chain whip attack followed by two battleaxe attacks. If there is a target within its melee range, the chain knight can instead make two battleaxe attacks.
Chain Whip. The chain knight forces a creature it can see within 40ft to make a Dexterity save of DC 17 as it flings its chains toward them. Upon failing the save, the creature takes 1d6 + 2 piercing damage and is pulled within 10ft of the chain knight. Upon succeeding the save, the creature takes half of the damage and is not pulled.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 12 (2d8 + 4) slashing damage.
Description
Devilish Soldiers. A chain knight is a form of fiend that typically originated as a particularly violent or malicious person. They are one of the lower members of the devil hierarchy known as the Fallen, a group of fiends created by archdevils to carry out military orders and conquests. Chain knights specifically are bred to be mindless foot soldiers consumed by a lust for blood and destruction.
Iron and Ire. A chain knight will charge into combat with a fiery hellish presence and heavy iron weaponry, including a set of gnarled chains for which its name comes from. A chain knight will use its chains to either strangle its victims or pull its opponent closer so it can begin shredding them with its battleaxe. This type of fiend is known for never backing down from a fight and taking no prisoners. The more a chain knight kills, the more bodies it can corrupt into mindless members of Fallen.
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Posted Mar 23, 2024I feel like this is probably CR 6 or 7. But I think it would just depend on the party.