Huge Undead, Neutral Evil
Armor Class 15 (patchwork armor)
Hit Points 148 (14d12 + 70)
Speed 40 ft.
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +9
Skills Perception +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages Common Understands, can't speak, Giant Understands, can't speak Understands Common and Giant, but cannot speak it
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Siege Monster:  The bone colossus deals double damage to objects and structures


Bone Colossus Types: 
The Bone Colossus has one of the follow types:
Type 1: Two humanoid hands.

Type 2: One humanoid hand, one tyrannosaurus skull for a hand

Actions

Type 1 Attacks

Multiattack. The bone colossus makes two maul attacks.

Maul. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage.

Type 2 Attacks

Multiattack. The bone colossus makes one warhammer attack, and one bite attack.

Warhammer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 6) bludgeoning damage.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 32 (4d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the bone colossus can't bite another target.

Description

Raised from the remains of giants, the bone Colossus is a towering undead skeleton, standing roughly fifteen to twenty five feet tall.  Liches and other powerful undead employ them as "living" siege weaponry, their attacks breaking defensive structures with ease, allowing lesser undead to advance. Some liches modify their creations, equipping them with the skeletal remains of ferocious beasts to further intimidate their enemies.

Habitat: ArcticSwampUnderdark

M_Surge

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