Call of War. roll a d10 on this table every round and these soldiers are summoned to Wars aid:
1: a wraith
2: 2 veterans
3: 2 knights
4: 5 cult fanatics
5: 5 animated armors
6: 5 thugs
7: 5 satyr
8: 5 orc
9: 5 lizard folk
10: 5 gnoll
Turn Soldiers: A person who has been involved in a war before must pass a DC: 15 Wisdom check or become under the possession of War. while possessed in this way the targets turn is taken by War. at the end of their turn they may re-roll their save
Great-sword. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: (2d10 +5) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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