Large Celestial (Warforged), Lawful Evil
Armor Class 18
Hit Points 200 (20d10)
Speed 30 ft.
STR
10 (+0)
DEX
9 (-1)
CON
12 (+1)
INT
18 (+4)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +8, WIS +8
Skills Insight +4, Perception +4
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 17
Languages Celestial, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Call of War. roll a d10 on this table every round and these soldiers are summoned to Wars aid:

1: a wraith

2: 2 veterans

3: 2 knights

4: 5 cult fanatics

5: 5 animated armors

6: 5 thugs

7: 5 satyr

8: 5 orc

9: 5 lizard folk

10: 5 gnoll

Actions

Turn Soldiers: A person who has been involved in a war before must pass a DC: 15 Wisdom check or become under the possession of War. while possessed in this way the targets turn is taken by War. at the end of their turn they may re-roll their save

Great-sword. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: (2d10 +5) slashing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Habitat: Forest

Stonetree22

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