Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.
Spellcasting. The centaur is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thunderclap
1st level (4 slots): absorb elements, cure wounds, faerie fire
2nd level (3 slots): aganazzar's scorcher, flaming sphere, heat metal
3nd level (3 slots): counterspell, erupting earth, flame arrows
4nd level (2 slots): polymorph, wall of fire
Multiattack. The centaur makes two attacks, one with its hooves and one with its cinderstaff.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Cinderstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludeoning damage + 4 (1d6) fire damage.
Description
A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.
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