Large Fey, Neutral Good
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
11 (+0)
Skills Athletics +7, Perception +6, Survival +6
Senses Passive Perception 16
Languages Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.

Spellcasting. The centaur is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, thunderclap

1st level (4 slots): absorb elements, cure wounds, faerie fire

2nd level (3 slots): aganazzar's scorcher, flaming sphere, heat metal

3nd level (3 slots): counterspell, erupting earth, flame arrows

4nd level (2 slots): polymorph, wall of fire

Actions

Multiattack. The centaur makes two attacks, one with its hooves and one with its cinderstaff.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Cinderstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludeoning damage + 4 (1d6) fire damage.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Habitat: ForestGrassland

Tagrasso

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