Medium Monstrosity, Unaligned
Armor Class 10 see Natural Armor feature
Hit Points 30 (8d6 + 16)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, DEX +3, CON +5, INT -1, WIS +4, CHA +1
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The zorbo has advantage on saving throws against spells and other magical effects.

Natural Armor. The zorbo magically absorbs the natural strength of its surroundings, adjusting its Armor Class based on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isn’t in contact with any of these substances, its AC is 10.

Companionship.  As you gain levels and increase your proficiency bonus, remember that your companion’s proficiency bonus improves as well, and is applied to the following areas:  Skills, saving throws, attack bonus, and damage rolls.

Actions

Destructive Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Previous Versions

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H2Waffle

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