Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 100 (10d10)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
16 (+3)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands all languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Aura of Dread. When a creature that can see the specter’s eyes starts its turn within 30 feet of the specter, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the specter.  If the creature looks at the specter in the meantime, it immediately taked 5 necrotic damage. Undead and fiends ignore this effect. 

Legendary Resistance (3/Day). If the specter fails a saving throw, he can choose to succeed instead.

Ethereal Jaunt. As a bonus action, the specter can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

 

Actions

Life Drain. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (3d8) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Telekinetic Thrust. The specter targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.

If the target is a creature, the specter makes a Charisma check contested by the target’s Strength check. The target rolls with disadvantage if surprised. If the specter wins the contest, the specter hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.

If the target is an object that isn’t being worn or carried, the specter hurls it up to 30 feet in any direction. The specter can use the object as a ranged weapon, attacking one creature along the object’s path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.

Habitat: UnderdarkUrban

sockmerchant

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