Antimagic Susceptibility. The effigy is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the effigy must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the effigy remains motionless, it is indistinguishable from a normal effigy.
Terrifying Glare. The effigy can, as a bonus action, target all creature(s) within 30' of it. If the creature(s) within 30' of it can see the effigy, the creature(s) must make a DC 11 Wisdom saving throw or be magically frightened and is paralyzed. On a successful save the creature is immune that effigy's terrifying glare for 24 hours.
Multiattack. The effigy makes two melee attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target is a creature, it must succeed of a DC 11 Wisdom saving throw or become frightened until the end of the effigy's next turn.
Previous Versions
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3/1/2020 1:14:54 AM
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4
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1
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Coming Soon
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