Small Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 28 (8d6)
Speed 25 ft.
STR
11 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The effigy is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the effigy must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the effigy remains motionless, it is indistinguishable from a normal effigy.

Terrifying Glare.  The effigy can, as a bonus action, target all creature(s) within 30' of it.  If the creature(s) within 30' of it can see the effigy, the creature(s) must make a DC 11 Wisdom saving throw or be magically frightened and is paralyzed.  On a successful save the creature is immune that effigy's terrifying glare for 24 hours.

Actions

Multiattack. The effigy makes two melee attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.  If the target is a creature, it must succeed of a DC 11 Wisdom saving throw or become frightened until the end of the effigy's next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2020 1:14:54 AM
4
1
--
Coming Soon
Blueter

Comments

Posts Quoted:
Reply
Clear All Quotes