Medium Fiend, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 50 (10d12 + 20)
Speed 40 ft., burrow 40 ft. can burrow through solid rock using its acid
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
15 (+2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +6, DEX +6
Skills Deception +7, Intimidation +9
Damage Resistances Fire
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal it can communicate only to others of its kind, Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Caving Sight. Magical and regular darkness doesn't impede the vision of the creature

Actions

Drench. acid attack: +5 to hit, reach 30 ft, 2 targets at most, Hit:  9 (1d6+ 5) acid damage. it sprays acid from it throat onto the player

Snag. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. must roll a DC 10 saving roll or higher or the person is caught by the monster. its arms become long and tentacle-like and whip around everywhere.

Scream. Voice Attack: +11 to hit, reach 70 ft cone, everyone in the space. Hit: 10 (2d8 + 4) thunder damage, the targets must succeed on a DC 14 Constitution saving throw or become incapacitated for 2 minutes. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. It sends out a soundwave that many believe to be the souls that it has sucked out.

Lunge and leech. bite attack:  +2 to reach, reach 10ft., one target. Hit: 12 (2d8+6) necrotic damage, the target must succeed on a DC 10 Strength saving throw or be rendered prone for the next 3 turns. The monster sucks the life out of the player to sustain itself

Reactions

run, hide, dodge, jump, kick, scratch

Monster Tags: Misc Creaturefiend

Habitat: MountainUrban

Thatwasntverycashmoney

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