Medium Humanoid, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 15 (3d4 + 3)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws WIS +2
Damage Immunities Psychic
Condition Immunities Blinded, Stunned
Senses Passive Perception 20
Languages Bandlwonka speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Group Fighters. Warriors are never encountered alone. Warriors group together in units of 5 while forraging their territory for food.

Telepathic. Bandlwonka tribes communicate through telepathy. Communication from outsiders can be achieved only by druids.

Bandlwonka Vision. Bandlwonkas possess a unique vision set in addition to normal eyesight. This perception allows them to observe territory markings of opposing tribes.

Mysterious Connections. Bandlwonkas display strange actions of fondness towards Druids and Elves despite their extremely territorial and aggressive behavior. All Bandlwonkas also exhibit unnatural rage around Dwarfs and Tieflings, both races being attacked on sight by the creatures.

Relentless pursuit. Warriors never leave their respective tribes territory, but are unrelenting in driving unwanted visitors out of their land.

Actions

Grasping claws. Melee attack: +1 to hit, Reach 5 ft., One target. Hit: 1 slashing damage

Barbed Tail. Melee Attack: +2 to hit, reach 7 ft., 2 targets. Hit: 1 slashing damage. 

 

Description

The Bandlwonka are a species native to the material plane. They inhabit a small region of land near whale tail, appropriately named ‘the bandlwonka zone’. In truth the Bandlwonka roam the entire material plane in groups of about three or four. But in the Bandlwonka zone, they are much more densely populated. In tribes of around 40 individuals. Bandlwonkas can be encountered almost anywhere in the material plane. They only avoid Very populated cities. Bandlwonkas are very territorial, even in the bandlwonka zone, if a tribe member crosses the border of another tribe, that particular bandlwonka is either killed on sight or the cause for a tribe war. Bandlwonkas are very aggressive creatures, only straying away from gargantuan enemies or other bandlwonkas of the same group or tribe. Bandlwonkas in appearance are very similar to nightgaunts. With all black bodies, No face and a Barbed tail. Bandlwonkas average around eight feet tall. They are very nimble and quick, show particular strength in combat and exhibit signs of intelligence.

Bandlwonkas have been proven to be at least semi-sapient with the discovery of a class system within their so-called ‘society’. Bandlwonkas have a caste system of 7 classes. Make sure to note before continuing that Bandlwonkas do in fact have male and female counterparts. Although the bandlwonka society is mostly matriarchal and females are not seen often in combat. 

The warrior class is the lowest caste in the bandlwonka society. They range from around 6-7 feet in height and are usually found foraging in their tribe's territory for food for their leader. Warriors are found in groups of at least five. And around half of a bandlwonka tribe is made up of warriors. Warriors are never found outside their tribe’s territory. Warriors are only male.



Lair and Lair Actions

Bandlwonka tribes live in underground 'Hives'. These Hives are only accessible through a passage from the surface in their territory. Each hive structure is identical, consisting of a large room with three seperate hallways. The far left hallway leads to the largest room in the hive, a barracks-resembling room where all males, apart from the Reapers, sleep. The far right corridor stretches to a multitude of rooms, each one housing an arch queen [the amount of rooms is completely dependent on the amount of arch queens]. The central hall leaves to the queen's room, where 3 reapers guard the leader of the tribe. The structural integrity is very primitive as no coatings encase the walls.

Lair Actions

On initiative count 20 (losing initiative ties), the Bandlwonka takes a lair action to cause one of the following effects; the Bandlwonka can’t use the same effect two rounds in a row:

  • Telepathic emergency call. A bandlwonka Reaper appears from the central corridor. 
  • Scouting Return. A Bandlwonka scouting party returns from a hunt. Each player must take a Stealth [DEX] 15 saving throw. Success leads to no contact, Failure leads to the scouting party to join the fight.

 

Habitat: CoastalForest

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