One With the Madness: The creature transforms, it’s arm becomes a tentacle appendage, the suckers are lamprey-like mouths. Its face becomes bulbous, loses its eyes and gains a mouth similar to a hagfish. It can make an immediate attack, provided the attack is a grapple.
Frightening Presence: If a creature comes within 10ft of this creature they must save on a WIS DC of 10 or remained frightened until end of next turn. If they pass, they remain unaffected by the presence.
Remnants of a Past Life: This creature has carried over one skill, ability, or spell from the base creature it had been created. It is the DMs choice as to which ability it uses, however, it can only use up to 2nd level spell slots.
Spellcasting. The Curator is a 3rd-level spellcaster. Its spellcasting ability is WIS (spell save DC #12, +4 to hit with spell attacks). The Curator has following Warlock spells prepared:
Spells: darkness (1/encounter), tasha’s hideous laughter (2/day), crown of madness (roll to recover 5/6)
Multi-Attack: Can make 3 attacks, one must be a bite.
Longsword: Melee Weapon Attack: +6 to hit, [1d8 (d10 vers)+3] Slashing damage.
Unarmed: (Reach 15ft) Melee Unarmed Attack: +4 to hit, (4d4+3) Bludgeoning damage. (DEX DC Save 15) for grapple.
Bite: Melee Unarmed Attack: +4 to hit, 3d6+3 Piercing damage.
Maddening Strike. The Curator sweeps its tentacled arm out to perform a sweep attack for 2d8 damage in a 10 foot cone in front of it. Vs Dex (15). (Must roll 5 or 6 to recharge).
Description
Curators are creatures that have completely opened themselves to a patron of the Far Realms. Instead of making deals for power like Warlocks, they throw their desire for power away and work only as a servant to their patron. They are often creatures or beings that have been in proximity of this patron for far too long and succumb to the madness.
They are put upon the material plane to watch over the investments of their patron. They’re sole purpose is to guard secrets, artifacts, and creatures that their patron finds entertaining. Twisted and emaciated looking creatures, they feed on fear to better tap into the screams and laughter of their patron. Meat and blood feeds their body, but procuring fear gives them access to orders from their patron.
Lair and Lair Actions
They remain in dark places that are often surrounded by local folk lore of being “haunted.” They are not out of place in ruins, caves, or basements of long standing homes and castles. They usually ignore other inhabitants unless that inhabitant directly interferes with their job.
More often than not they work along with Wisps to lure unwary treasure hunters deeper into their hideaway that they may feed on fear and strengthen their connection to their patron.
This creature does know the position of any person entering their lair.
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