Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wrathful Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) Radiant damage.
Celestial Fire (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Radiant Howl (Recharge 1-4). The hound howls with a resounding radiance healing all allys within a 15- foot radius 2d4+2. After a long rest you may regain 1d4 charges of this ability.
Furious Soul (Once Per Long Rest) The hound releases its inner potential, bursting with radiant fury at the seams. Its claws and teeth glow with a bright radiant damage dealing an extra 1d4+2 damage per attack and gaining multi-attack.
Description
Fire-breathing Celestial that take the form of powerful dogs, Cinder is the product of a ritual of summoning of a hell hound through Celestial blood permanently altering the hell hound forever. His blood mingled with its new master, this hound's advanced intelligence allowed it a chance to speak through Celestial and radiate holy energy.
Comments