Animal Enhancement. Correntha can breathe both air and water and has a swim speed equal to her walking speed.
Innate Spellcasting. Correntha is a 5th-level spellcaster. Her innate spellcasting ability is Wisdom (spell save DC 14; +4 to hit with spell attacks). Correntha can cast the following spells, requiring no material components:
At will: Create Bonfire,Eldritch Blast,Poison Spray,Thunderclap
1st Level (4 slots): Absorb Elements, Cure Wounds, Hellish Rebuke, Sanctuary
2nd Level (3 slots): Blindness/Deafness, Prayer of Healing, Warding Bond
3rd Level (2 slots): Animate Dead, Revivify
Multiattack. The hybrid makes two attacks with her staff and one tail attack.
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.
Tail attack. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 10 (1d10 + 5)
Description
Correntha has spend an age in isolation. Away from society, she has dedicated the remainder of her days locked away in experimentation in an attempt to save her people from extinction.
Blending together aspects of nature, divinity and necromancy, Correntha's first subject was herself. Over time, exposure to various chemicals has turned her skin blue and caused her once flowing locks to fall out. She has seen success, however; her tail and aquatic prowess are proof of that.
Correntha's attempts to awaken the dead is not done through evil intentions, although others may presume this to be the case. Those that threaten her and her work and are not willing to listen to her will no doubt be fought, but come to her with an open mind and you may find yourself an unlikely ally.
When she is not asleep in her bathing pool, Correntha wraps herself in modest robes. At all times, she wears an Amulet of Immaculate Conception (see Homebrew) around her neck - one final gambit for the survival of her race should all else fail.
Previous Versions
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