Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +3, DEX +4
Skills Animal Handling +8, Nature +4, Perception +6, Stealth +6, Survival +6
Senses Passive Perception 16
Languages Any three languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Animal Companion. The beast master is bonded to a beast, which is its animal companion. The companion acts on its own initiative, but otherwise obeys the beast master's commands. As a bonus action, the beast master can command its companion to use its reaction to take the Dash, Disengage, or Help action.

Ranger's Instinct. The beast master has advantage on Wisdom (Perception) checks that rely on hearing or sight and Wisdom (Survival) checks to track a creature.

Spellcasting. The beast master is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14). It has the following ranger spells prepared:

1st level (4 slots): animal friendship, beast bond, speak with animals

2nd level (3 slots): animal messenger, beast sense, locate animals or plants

3rd level (3 slots): conjure animals

Actions

Multiattack. The beast master makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

nick_chong

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