Animal Companion. The beast master is bonded to a beast, which is its animal companion. The companion acts on its own initiative, but otherwise obeys the beast master's commands. As a bonus action, the beast master can command its companion to use its reaction to take the Dash, Disengage, or Help action.
Ranger's Instinct. The beast master has advantage on Wisdom (Perception) checks that rely on hearing or sight and Wisdom (Survival) checks to track a creature.
Land's Stride. Moving through nonmagical difficult terrain costs the beast master no extra movement. The beast master can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. The beast master has advantage on saving throws against plants that are magically created or manipulated to impede movement.
Spellcasting. The beast master is an 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14). It has the following ranger spells prepared:
1st level (4 slots): animal friendship, beast bond, speak with animals
2nd level (3 slots): animal messenger, beast sense, locate animals or plants
3rd level (3 slots): conjure animals, water breathing
4th level (2 slots): locate creature
Multiattack. The beast master makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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