Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +3, DEX +7
Skills Animal Handling +10, Nature +6, Perception +8, Stealth +8, Survival +8
Senses Passive Perception 18
Languages Any four languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Animal Companion. The beast master is bonded to a beast, which is its animal companion. The companion acts on its own initiative, but otherwise obeys the beast master's commands. As a bonus action, the beast master can command its companion to use its reaction to take the Dash, Disengage, or Help action.

Feral Senses. When the beast master attack a creature it can't see, the beast master's inability to see the creature doesn't impose disadvantage on its attack rolls against the creature. The beast master is also aware of the hidden location of any invisible creature within 30 feet of it, provided that the creature isn't hidden from it and the beast master isn't blinded or deafened.

Ranger's Instinct. The beast master has advantage on Wisdom (Perception) checks that rely on hearing or sight and Wisdom (Survival) checks to track a creature.

Land's Stride. Moving through nonmagical difficult terrain costs the beast master no extra movement. The beast master can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. The beast master has advantage on saving throws against plants that are magically created or manipulated to impede movement.

Share Spells. When the beast master casts a spell targeting itself, it can also affect its beast companion with the spell if the beast is within 30 feet of the beast master.

Spellcasting. The beast master is an 19th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). It has the following ranger spells prepared:

1st level (4 slots): animal friendship, beast bond, speak with animals

2nd level (3 slots): animal messenger, beast sense, locate animals or plants

3rd level (3 slots): conjure animals, water breathing

4th level (2 slots): guardian of nature, locate creature

5th level (2 slots): commune with nature

Actions

Multiattack. The beast master makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

nick_chong

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