Large Humanoid (Dragonborn), Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 200 (20d10 + 100)
Speed 45 ft., Fly 60 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +7, WIS +10, CHA +11
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages Abyssal, Common Only Languages he knew in life.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Magic Resistance. Balthazar has advantage on saving throws against spells and other magical effects.

Shattered Mind. Balthazars Mind is a wreck of Anger, Wrath, Sorrow, and Guilt. Living with these emotions for so long has allowed him to split portions of his psyche and allow them to work in conjunction but also separately. Balthazar can cast up to 3 spells per turn. Although, when he casts 3, there is a 25% chance that he will be overcome with one of these emotions for the next turn.

Spellcasting. The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +14 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, searing smite

2nd level (3 slots): hold person, blindness/deafness

3rd level (3 slots): dispel magic, [Tooltip Not Found]

4th level (3 slots): banishment, freedom of movement

5th level (2 slots): destructive wave (necrotic), contagion

Actions

Multiattack. Balthazar makes three sword attacks. he can choose to substitute any of these for spells. 

Elven Helix Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage, plus 18 (4d8) necrotic damage.

Hellish Distain (1/Day). Balthazar spits a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) lightning damage on a failed save, or half as much damage on a successful one.

Dragon Breath. Balthazar lashes out in a cone of fire and lightning 30ft long. All creatures in the area must make a DC 15 Dexterity Save. The breath deals 9(3d6) fire damage and 9(3d6) lightning damgae of a failed save; half as much on a success.

Reactions

Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

Legendary Actions

Balthazar has three legendary actions he can take per turn. These actions can only be used at the end of another creatures turn.

Aerial Dash. Balthazar can fly up to his max flight speed.

Spellcasting. Balthazar can cast a spell third level or lower.

 Melee Attack. Balthazar makes one melee attack.

WarBoner

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