Medium Swarm of Medium humanoids, Lawful Neutral
Armor Class 16 Leather Armor
Hit Points 400 (9d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +5, DEX +8
Skills Athletics +5, Intimidation +6, Perception +3
Condition Immunities Frightened, Grappled, Prone, Restrained
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Command: Action:  The player can use their action to give the Black Company Archers more specific orders while in combat (ex. splitting formation, retreat, volley of arrows, etc.). This action adds 10 ft. to the movement speed for 1 turn.

Dwindling Numbers: Trait: For every 20 points of health the Black Company Archers lose, a soldier is lost and the number of targets as well as the number of damage dice is reduced by one (e.g "5d6 up to 5 targets" becomes "4d6 up to 4 targets"). The maximum number of hit points is also reduced by 20. These can only be regained after 1 day and the player cannot take a long rest.

Actions

Volley of Arrows: Action: Using command, you can use your action to give the Black Company Archers advantage on their next longbow attack roll and +30 to the damage. This command reduces both your speed and the Black Company Archer's speech to 0 ft. until your next turn.

 Longbow. Ranged Weapon Attack: +8 to hit, reach 150/600 ft., up to ten targets. Hit:  (10d8 + 10) piercing damage.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., up to ten targets. Hit: (10d6) piercing damage.

Description

Black Company Archers share your initiative rolls and take their turn as you bonus action.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

PlayliveNate

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