Special Trait Name. Blind sight 30 ft
Can see invisible or disguised creatures within 30 ft
Multi attack can make 2 attacks one with bite one with claw (two with claw if flying)
bite +3 to hit,5 ft reach, 1 target, (1d8 +2) piercing
claw+2 to hit,5 ft reach, 1 target, (1d6+2) slashing
quills +5 to hit,35 ft reach, 2 targets, (3d4+2) poison DC 13 Con sv
retreat
Can retreat by flying 10 ft away if it still has movement
Description
A 12 ft lizard and bird like creature with dragon like wings and feathers on a serpent tail and quills on the back of its neck and tail with a skull like armour on its face supposedly from its first hunt.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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