Multiaction. While attached to a large creature using it's action and with a driver using their bonus action at the front, the wagon can move in addition to one other action.
Move. On its turn, the wagon can take the move action. It can't take this action if it has no driver. It can move a number of feet equal the movement of the creature pulling it.
Action Runover. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 10 (3d6 + 1) [bludgeoning] damage. If a medium sized or smaller creature or object is prone infront of the wagon, the wagon during it's move action can cause 3d6 + 1 bludgeoning damage to it. Add 1 additional d6 for every extra 100lbs on the wagon.
Action Sideswipe. Melee Attack: +5 to hit, reach 15 ft., several targets. Hit: 7 (2d6 + 1) [bludgeoning] damage. During it's move, the wagon may expend 5ft of movement to ram into any adjecent object or creature in a 15 ft cone. If the creature or object is large or smaller it must make a DC 12 strength saving throw or be knocked prone. If it is huger or larger, the wagon instead makes a constitution saving throw DC 10 or suffer half the damage delivered.
Description
This covered wagon was custom built for Azorius arresters on the road. Designed to be pulled by a single horse it is light enough for travel but heavy enough for duty.
If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
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