Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
11 (+0)
Skills Animal Handling +7, Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Any two languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Animal Companion. The beast master is bonded to a beast, which is its animal companion. The companion acts on its own initiative, but otherwise obeys the beast master's commands. As a bonus action, the beast master can command its companion to use its reaction to take the Dash, Disengage, or Help action.

Ranger's Instinct. The ranger has advantage on Wisdom (Perception) checks that rely on hearing or sight and Wisdom (Survival) checks to track a creature.

Spellcasting. The ranger is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). It has the following ranger spells prepared:

1st level (4 slots): animal friendship, beast bond, speak with animals

2nd level (2 slots): locate animals or plants

Actions

Multiattack. The ranger makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

nick_chong

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