Large Humanoid, Neutral Evil
Armor Class 25 Natural
Hit Points 115 (4d8)
Speed 25 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws STR +6, DEX +5, CON +5
Damage Resistances Slashing
Damage Immunities Bludgeoning
Condition Immunities Restrained
Senses Passive Perception 10
Languages English, Spanish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Venom. As a bonus action Bane can activate his venom pumps. Bane gains a +2 to to any strength rolls. This includes saving throws and attacks rolls. This last for 10 min.

Back Break. If Bane has a creature grappled he may spend two actions to left up the the creature (action 1) and bring them down on his knee (action 2). The creature must make a dc 20 str saving throw on action 1 to break free of Banes grasp or be reduced to 0 hit points on action 2.

Grapple. Bane rolls with advantage on grapple checks.

Actions

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (1d10 + 3) bludgeoning damage.

 

Description

Bane is a muscular beast. The venom that flows though his veins give him super human level strength. A monster with his hands he is known to break the backs of his enemies.

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