Venom. As a bonus action Bane can activate his venom pumps. Bane gains a +2 to to any strength rolls. This includes saving throws and attacks rolls. This last for 10 min.
Back Break. If Bane has a creature grappled he may spend two actions to left up the the creature (action 1) and bring them down on his knee (action 2). The creature must make a dc 20 str saving throw on action 1 to break free of Banes grasp or be reduced to 0 hit points on action 2.
Grapple. Bane rolls with advantage on grapple checks.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (1d10 + 3) bludgeoning damage.
Description
Bane is a muscular beast. The venom that flows though his veins give him super human level strength. A monster with his hands he is known to break the backs of his enemies.
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