Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The carb can make two claw attacks and one eye-stalk attack
Eye-Stalk. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit: 1d8 + 4 bludgeoning damage. On a hit the target is restrained. The crab can have at most two targets restrained at a time
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) slashing damage.
Astral Bubbles (Recharge 5–6). The crab exhales bubbles in a 30-foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking (6d6) acid damage on a failed save, or half as much damage on a successful one. On a failed save the target becomes restrained
The crab can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The crab regains spent legendary actions at the start of its turn.
Eye Grab. The crab makes a eye-stalk attack. . Alternatively if the crab has a restrained target it can reel the target in within 5ft of it.
Astral Crab-Walk. The Crab can move up to it's speed without provoking attacks of opportunity, however it can only move sideways when using this feature.
Defensive Shell(Costs 2 Actions). The crab withdraws further into it's shell increasing it's AC by 4 until the start of it's next turn
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