Huge Monstrosity, Neutral
Armor Class 18 (natural armor)
Hit Points 180 (18d12 + 108)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +8, CON +8
Senses Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The carb can make two claw attacks and one eye-stalk attack

Eye-Stalk. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit: 1d8 + 4 bludgeoning damage. On a hit the target is restrained. The crab can have at most two targets restrained at a time

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) slashing damage.

Astral Bubbles (Recharge 5–6). The crab exhales bubbles in a 30-­foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking (6d6) acid damage on a failed save, or half as much damage on a successful one. On a failed save the target becomes restrained

Legendary Actions

The crab can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The crab regains spent legendary actions at the start of its turn.

Eye Grab. The crab makes a eye-stalk attack. . Alternatively if the crab has a restrained target it can reel the target in within 5ft of it.

Astral Crab-Walk. The Crab can move up to it's speed without provoking attacks of opportunity, however it can only move sideways when using this feature.

Defensive Shell(Costs 2 Actions). The crab withdraws further into it's shell increasing it's AC by 4 until the start of it's next turn

Tommy_Gunn

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