Screech: On the first turn, everyone in a 60 ft. radius must make a d20 saving roll or contract the condition deafened (You can’t hear anything and you take a −10 penalty to perception checks)
Pound: +15 to hit, reach 10 ft., 1 target. Hit: 28 (3d10 + 12) bludgeoning damage. Uses all its arms to pound its enemies to death
Crunch: +10 to hit, reach 7 ft. 2 targets. Hit:19 (2d10 + 8) piercing damage . Grabs two enemies and retracts all of the arms in the wounded cavity of the host. Then uses the fingers to pierce both peoples' bodies.
Slam: +5 to hit, reach 7ft. 1 target. Hit: 38 (4d10 + 16) bludgeoning damage. Grabs one enemy and repeatedly slams them against the ground. ( Only available if Last Shot is enabled and if enabled the only attack they will use. )
Cannibalism: If one of their allies in incapacitated, they will eat them alive and regain half of their current health.
Last Shot: If the only monster left, will rip apart its already wounded flesh, reducing its health to three (unless already under this) and increase hit die amount to 4
Description
The Cultist Monstrosity is product of the tests on the Cultists of Ath'tanath. These tests were a way to get closer to Ath'tanath. They thought if they were to endure the pain of imitating their gods shape, he would accept them and when they die would become one with Ath'tanath. They cause this by a curse they created. With the power their god gave them. After the tests they have not even remnant of their humanity. They're being controlled by the parasite that is created. The only thing they remember is if the person does not have on the robes, they must die.
(Gives 1800 XP)
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