Tiny Celestial, Lawful Good
Armor Class 14
Hit Points 12 (3d6 + 1)
Speed 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws CHA +7
Skills Perception +3, Religion +3, Stealth +4
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60ft, Truesight 15ft, Passive Perception 13
Languages Understands all languages but cannot speak them
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. Carbuncle has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Innate Spellcasting. Carbuncle's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring only its ruby horn as a component:

At will: message, guidance, light, [Tooltip Not Found], spare the dying

1/day each: cure wounds, bless, bane, detect evil and good, protection from evil and good, healing word

Actions

Ruby horn. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 piericing damage.

Reactions

Ruby Light. Once a day as a reaction Carbuncle can choose a creature it can see within 60ft. that has dropped to 0 hit points and is not killed outright instead cause it to drop and 1 hit point and heal any abnormal conditions affecting the creature. Once it uses this ability it will be sent to plane of its celestial master for one week before reappearing within 5ft. of its bound partner.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Darnell139

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