Magic Resistance. Carbuncle has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Innate Spellcasting. Carbuncle's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring only its ruby horn as a component:
At will: message, guidance, light, [Tooltip Not Found], spare the dying
1/day each: cure wounds, bless, bane, detect evil and good, protection from evil and good, healing word
Ruby horn. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 piericing damage.
Ruby Light. Once a day as a reaction Carbuncle can choose a creature it can see within 60ft. that has dropped to 0 hit points and is not killed outright instead cause it to drop and 1 hit point and heal any abnormal conditions affecting the creature. Once it uses this ability it will be sent to plane of its celestial master for one week before reappearing within 5ft. of its bound partner.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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