Magma Body. Though the Valcazan has warm skin, as a defense mechanism it can raise its body temperature to burn victims that touch it that seem hostile to it. The victim will take (4d4) burn damage and will have to roll a dc12. If on failure, the victim will suffer blisters that make makes taking physical and fire damage in that region doubled until healed. Also incoming hostile attacks used with metal or wood weapons will melt at the contact of the creature rendering it useless, but the Valcazan still receives the damage.
Spellcasting. The Valcazan is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Valcazan has following Wizard spells prepared:
Cantrips (at will): Control Flame, Fire Bolt, Alarm, Detect Magic, Pyrotechnics, Invisibility, Fireball
Natural Environment . The Valcazan shoots Webs rapidly across surfaces that cover a 30 ft. radius in it's own fiery webs. Creatures that walk over the webs that with a dexterity modifier less than 16 have their speed halved. When a creature makes any movement with feet on the ground over the built terrain, they must make an acrobatics (Dexterity) saving throw of dc14. On success the creature is able to move; on a fail the creature suffers from halved speed, and those that have halved speed are unable to move.On critical fail, the webs will cause the victim to fall and become trapped. They will suffer (1d4) fire damage and are unable to do anything until they escape, with each turn the victim needs to make a athletics (Strength) saving throw with a dc14. on fail they continue to suffer these debuffs and damage.
Valcazan's is immune to this terrain. and this terrain has no effect on creatures in a state of levitating or flying,
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4+4) Piercing damage and (1d8+4) Corrosive damage.
Web. RangedWeapon Attack: +4 to hit, range 0/30 ft., 1 target. Hit: (1d4+4) fire damage. The victim that is attacked has to make an athletics (Strength) saving throw of dc14 in order to escape. If they fail they get stuck and are unable to do anything till the next round where they can try the dice check again. At the beginning of every round they are stuck, they take a (1d4) fire damage.
If a Valcazan is being flanked or attacked from any direction that isn't forward, it'll get a 1d4 to add to its AC to avoid the attack.
Heat Wave (1d8 Turn Recharge). The Valcazan creates gusts of wind using its wings while expelling some of its body heat creating a heavy heated wind that attacks everyone in a distance of a 40 ft. cone. Those trapped in the cone must make a Dexterity saving throw of dc18. Those that fail take (6d6+4) fire damage and will be knocked back (1d4 x 5) ft.
Overheat Exhaust (Once per Long Rest). If the Valcazan ate raw earthly minerals within an hour prior, it can create a devastating line of thick magma to 50 ft. long, and a 5 ft. diameter. Creatures caught in front of this spew must make a dc20 Dexterity saving throw. If they succeed, they will be forced to jump out of the way landing in a prone position. On fail, the creature will be shot to the back of the expelled flames and will be knocked to the ground taking (5d10+5) fire damage and (2d10) bludgeoning damage. Along with this they will also come under blisters that make makes taking physical and fire damage across the body until healed.
Description
Valcazans are extremely passive to those that they meet. Some say they are even helpful and will guide adventurers. They are extremely wise being that they can live up to 1,200 years old. However, as they are passive, they also can sense intentions so they know when to avoid certain creatures and they will become extremely hostile when they are attacked first or their kind is attacked first, but they do not attacked when threatened.
Lair and Lair Actions
Valcazans live in secluded caves carved out by them feasting on the raw earthly minerals. These caves take place in mountains, the underdark, and volcanoes. These caves are covered in webs with dirt in them that have fungi growing from them. The webs themselves are very hot (90°-110°F) and are silky and thick. The caves in between webs have cubbyholes where the Valcazans sleep. in the center of the hallways and rooms of their built cave lays a large pool of molten magma that generates the center rooms temperature to be 440°F and toasting all other surrounding rooms to be between 120°-210°F. This magma is their feces collected and at the bottom lays their eggs. So when they hatch they grow up in the pool of lava till they're able to swim up to the top. Child years for them can last between 2-21 years. But when they reach the top, they are picked up by their adult caretakers and nested in a makeshift cocoon of their webbings to the ceilings. As they grow up their cocoon will mature with them and between another year to two they will hatch and become adults. pacts of Valcazans are ussually 30+ but they are very rare to find and often have no way of entering their caves.
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