Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack. Zugark makes two melee attacks or two ranged attacks.
Dart. Ranged Weapon Attack: +9 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Unarmored Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) bludgeoning damage.
Flurry of Blows. Zugark spends a ki point to make two unarmored strikes as a bonus action. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) bludgeoning damage.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Description
Father of Orurak.
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