Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 45 (7d10 + 10)
Speed 50 ft.
STR
19 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Intimidation +3, Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Snarl. The wolf gives a menacing growl. All creatures within a 15 ft radius must make a DC 13 Wisdom saving throw or be frightened of the wolf for 1 minute. Creatures the wolf is friendly towards have advantage on their saving throws. At the start of each turn, a creature can remake the saving throw, and on a success are no longer frightened of the wolf.

Monster Tags: Misc Creature

Habitat: ForestHill

jelanders

Comments

Posts Quoted:
Reply
Clear All Quotes