Brave. The knight has advantage on saving throws against being frightened.
Evasion. When The Crimson Kinght subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail
Crimson Helm. The Crimson Knight is wearing the Crimson Knights plate, this gives it a small glimpse into the future, this gives it advantage on all dextarity saving throws
Multiattack. The knight makes 3 melee attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Combined Strike 2. Special Melee wepon (2 attacks) attack +11 to hit, reach 5 ft., one target. Hit: 44 (5d6 + 14)
Combined Strike 3. Special Melee wepon (3 attacks) attack +11 to hit, reach 5 ft., one target. Hit: 69 (8d6 + 21)
Parry. The knight adds 5 to its AC against one melee attack that would hit it.
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Previous Versions
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Coming Soon
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