Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Grapple. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and the target is grappled (escape DC 11). Until this grapple ends, the zombie can't attack another target.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target currently being grappled by the zombie. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or be cursed with zombie fever. The cursed creature cannot regain hit points and it's hit point maximum decreases by 5 (1d6+1) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and will be reanimated as a zombie carrying the disease. The curse can be removed by the remove curse spell or other magic.

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

hobbes2797

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