Grapple. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and the target is grappled (escape DC 11). Until this grapple ends, the zombie can't attack another target.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target currently being grappled by the zombie. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or be cursed with zombie fever. The cursed creature cannot regain hit points and it's hit point maximum decreases by 5 (1d6+1) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and will be reanimated as a zombie carrying the disease. The curse can be removed by the remove curse spell or other magic.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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