Armor Class
10
Hit Points
7
(3d6 - 3)
Speed
0 ft., Swim 25 ft.
STR
12
(+1)
DEX
10
(+0)
CON
8
(-1)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Traits
Water Breathing. The anglerfish can breathe only Underwater.
Fleshing Esca. The anglerfish provides bright light in 5-foot radius and dim light for an additional 5 feet.
Catching. The anglerfish can take Dash action as a bonus action on it's turn but it's speed drops to 0 for the time of it's next turn.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Comments