Split. The puzzle golem can split into two medium puzzle golem pieces (see medium puzzle piece golem for stats. The two peaces appear next to each other and go one after the other in the turn order.
Rejoin. As a bonus action if both pieces of the puzzle golem are within 20ft of each other they can recombine into a full puzzle golem adding together their hit points to see how many they have after reforming.
Rebuild. If a tiny piece or two is destroyed the puzzle golem must take a full hour gathering the right metals and stone to recreate a piece of itself and has that set of hit points back.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Limited Magic Immunity. The golem can’t be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Multi attack. The complete puzzle golem makes two slam attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) bludgeoning damage.
Description
A very complex golems created for many tasks at a time by separating and becoming multiple smaller golems but still retain the knowledge of the greater golem as a whole and any new gained information the golem will know as a whole when they recombine. Generally they are created to serve as multi purpose tools to high level arcanists who has great intelligence to make such complex formed golems.
The requirements as that the creator must have a 20 in intelligence and about 3 cubic feet of stone and 3 cubic metal (generally iron), 75,000 gold as well as be capable of casting 7th level spells.
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