Pack Tactics. The brown minion has advantage on an attack roll against a creature if at least one of the minion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Servants of Evil. If an evil-aligned creature of a challenge rating of 4 or higher is within 60 ft. of the brown minions, they will see that creature as their Overlord and are considered charmed by them until the brown minions or the creature are killed.
Masters of Improvisation. The brown minions are conniving creatures and are considered proficient in improvised weapons.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Charge. If the brown minion moves more than 15 ft. before making an attack, the target must make a Strength saving throw DC 13 or take an extra 1d6 bludgeoning damage.
Comments